Roll With It (2026)
Roll With It is my first Django project which I used to learn about web development.
It is a dice rolling application which allows users to roll different dice commonly used in ttrpgs with
the results being displayed to the user and to other visitors to the site. I hope to use the experience
I gained from this project to work on new and exciting web projects in the future.
https://rollwithit-aph.duckdns.org/
https://rollwithit-aph.duckdns.org/
Shader Demo (2025)
Using C++ and OpenGL, I created a shader demo which layers
different shader effects on a single model. This was a difficult but rewarding project
which allowed me to experiment with my knowledge of shader programming.
https://github.com/HagiwaraAkiraP/Shader-Demo
https://github.com/HagiwaraAkiraP/Shader-Demo
Suzanne (2025)
At university, I got the opportunity to work on an amazing project called Suzanne.
In collaboration with Gathering the Voices, a charity which works to collect testimonies from Holocaust
survivors living in Scotland, my team and I were able to create a game narrating the life of Suzanne Louise
Ullmann. While most of my role was on the programming side, I also took responsibility for a lot of the project
management, some of the level design and sound effects, including the testimony and choosing which parts to
include in the game.
https://gatheringthevoices.com/suzanne-game/
https://gatheringthevoices.com/suzanne-game/
Began University (2024)
I started studying towards my BSc (Hons) Games Development at Glasgow Caledonian
University after leaving college as I wanted to continue my education in that area.
So Below (2024)
So Below is a narrative card/strategy game made for the second year project for
college. It mixes classic poetry, a story of an island haunted by elemental gods and the difficult
task of keeping as many people alive as possible. What was particularly good about So Below was the
opportunity to explore creating music for games.
https://hagiwara-akira.itch.io/so-below
https://hagiwara-akira.itch.io/so-below
AWS Deepracer (2023)
In my second year in college I took part in an AWS Deepracer event at the college
and I won! This was my first introduction into machine learning and was a very enjoyable
experience.
https://www.cityofglasgowcollege.ac.uk/news-events/news/city-students-take-track-with-aws-deepracer
https://www.cityofglasgowcollege.ac.uk/news-events/news/city-students-take-track-with-aws-deepracer
Hellevator (2023)
My first mobile game was Hellevator, an endless runner (read: faller) about an out of
control elevator falling down a mineshaft into hell. It was great to work on all of the art, sounds and
programming for the project. Also, I got to make use of motion controls!
https://hagiwara-akira.itch.io/hellevator
https://hagiwara-akira.itch.io/hellevator
Began College (2022)
After leaving high school, I decided to try studying game development at City of
Glasgow College. I hadn’t fully decided what I wanted to do with my life yet (I still haven’t!), but it
seemed like a really good mix of my love of storytelling and programming.